Explore the mess / 29 entries

Design

Projects, experiments, and notes involving design. Follow a topic across otherwise unrelated rabbit holes.

PublishedOct 3, 2026
note / design study

Arranging quilt tiles

A concrete three-part quilt layout, with aligned edges, consistent sashing, and a rotation to test.

Documented activity: August 22, 2026
PublishedOct 3, 2026
project / experiment

Designing a modded skyblock base

A skyblock base grew from an unbuilt floor plan into automation, a cramped service layer, a room retrofit, and recurring power constraints.

Documented activity: July 28, 2026 – September 14, 2026
PublishedOct 3, 2026
note / design study

Planning the skyblock platform

A skyblock floor evolved from a 200-block concept into a centered 201×201 concrete plan, with a corrected hub and CSV material counts.

Documented activity: July 28, 2026 – July 29, 2026
PublishedOct 3, 2026
project

A hardcore Minecraft modpack

An expert Minecraft pack design moved from campaign decisions into a smaller development instance, with guide-first quests and concrete compatibility tests.

Documented activity: July 20, 2026 – September 6, 2026
PublishedOct 3, 2026
project / experiment

A reusable development harness

A one-task-at-a-time development workflow exposed gaps in task authority, then changed direction toward a reusable project template.

Documented activity: June 21, 2026 – June 22, 2026
PublishedOct 3, 2026
project

Deep Signal

A native space-strategy prototype where production choices, fleet movement, and a persistent information panel developed through explicit state and UI boundaries.

Documented activity: June 1, 2026 – September 22, 2026
PublishedOct 3, 2026
project

The Long Wake

A generation-ship simulation built around fragile knowledge, followed by a long interface search from command board to a clearer Godot workstation.

Documented activity: May 28, 2026 – June 1, 2026
PublishedOct 3, 2026
project

Research OS

A Rust simulator for explicit authority, with capability and policy checks, atomic audit rules, replay experiments, and a concrete Stage 1A failure.

Documented activity: May 22, 2026 – May 23, 2026
PublishedOct 3, 2026
project

WhackyDesk

A local AI desktop concept developed around Linux identities, a trusted broker, staged outputs, and evidence that could actually support its security claims.

Documented activity: May 17, 2026 – June 7, 2026
PublishedOct 3, 2026
project / design study

WhackyTech Workbench

A Debian VM plan put activities, a command palette, plain-file state, and recovery at the center of a small Xorg/FVWM3 desktop experiment.

Documented activity: May 16, 2026
PublishedOct 3, 2026
project

Haunted Blueprint

A horror-game design where the only view of a building is a floor plan that can lie, and sound supplies the missing physical world.

Documented activity: May 14, 2026 – May 27, 2026
PublishedOct 3, 2026
project / design study

Ashen Frontier

A survival-game design that moved toward restoring the land, assembling useful systems, and a deliberately smaller first-day slice.

Documented activity: May 8, 2026 – May 13, 2026
PublishedOct 3, 2026
project / design study

Forgotten Decks

A generation-ship side-scroller found its identity in close-quarters resistance, fragile shared infrastructure, and the etiquette of a civil war inside a sealed home.

Documented activity: May 8, 2026 – May 10, 2026
PublishedOct 3, 2026
project

StrataLedger

A spreadsheet and web-app concept connecting transaction records to priorities, with a three-sheet starting point and a concrete review workflow.

Documented activity: April 22, 2026 – May 2, 2026
PublishedOct 3, 2026
project / design study

A layered decision model

A general decision framework became a game about balancing usable possibilities, with weighted priorities, signals, dials, and explicit prototype equations.

Documented activity: April 18, 2026 – April 21, 2026
PublishedOct 3, 2026
note / design study

A custom baseball scorecard

A ready-to-print baseball scorecard request became a layout for lineups, innings, pitching, substitutions, and game notes.

Documented activity: October 31, 2025