Somewhere on this desk

Search the archive

Titles, notes, topics, and the details in between.

PublishedOct 3, 2026
note / recipe note

Minestrone in stages

The full minestrone recipe, prosciutto and tomato-paste substitutions, and the stopping points for cooking across two days.

Documented activity: September 24, 2026 – September 25, 2026
PublishedOct 3, 2026
note / experiment

A thin-client Linux experiment

A network-boot question became a comparison of separate remote desktops and shared physical desktops, ending with a usable Linux thin-client session and working audio.

Documented activity: September 20, 2026 – September 26, 2026
PublishedOct 3, 2026
note / investigation

Assembling a Hytale technology-mod collection

A proposed technology-mod stack became a practical test of what was installed, enabled for a world, and actually visible in the workbench.

Documented activity: September 15, 2026 – September 17, 2026
PublishedOct 3, 2026
project

Prompt Builder

From a two-column prompt composer to the saved implementation: controls, generation rules, presets, manual edits, and the character budget.

Documented activity: September 12, 2026
PublishedOct 3, 2026
note / design study

Arranging quilt tiles

A concrete three-part quilt layout, with aligned edges, consistent sashing, and a rotation to test.

Documented activity: August 22, 2026
PublishedOct 3, 2026
project / experiment

Designing a modded skyblock base

A skyblock base grew from an unbuilt floor plan into automation, a cramped service layer, a room retrofit, and recurring power constraints.

Documented activity: July 28, 2026 – September 14, 2026
PublishedOct 3, 2026
note / design study

Planning the skyblock platform

A skyblock floor evolved from a 200-block concept into a centered 201×201 concrete plan, with a corrected hub and CSV material counts.

Documented activity: July 28, 2026 – July 29, 2026
PublishedOct 3, 2026
project

A hardcore Minecraft modpack

An expert Minecraft pack design moved from campaign decisions into a smaller development instance, with guide-first quests and concrete compatibility tests.

Documented activity: July 20, 2026 – September 6, 2026
PublishedOct 3, 2026
project / experiment

A reusable development harness

A one-task-at-a-time development workflow exposed gaps in task authority, then changed direction toward a reusable project template.

Documented activity: June 21, 2026 – June 22, 2026
PublishedOct 3, 2026
project

Odysseus

Exploring a self-hosted AI workspace led to authorization hardening, blocking CI, local release checks, and a first-run setup test that exposed a missing-directory problem.

Documented activity: June 7, 2026 – June 8, 2026
PublishedOct 3, 2026
project

Crushline

A node-based factory game built around competing production routes, useful waste, machine upgrades, and the freedom to build an inefficient line.

Documented activity: June 5, 2026 – June 19, 2026
PublishedOct 3, 2026
project

Deep Signal

A native space-strategy prototype where production choices, fleet movement, and a persistent information panel developed through explicit state and UI boundaries.

Documented activity: June 1, 2026 – September 22, 2026
PublishedOct 3, 2026
project

The Long Wake

A generation-ship simulation built around fragile knowledge, followed by a long interface search from command board to a clearer Godot workstation.

Documented activity: May 28, 2026 – June 1, 2026
PublishedOct 3, 2026
project / experiment

Pixel Evolution

A browser pixel experiment grew into a C++ ecology sandbox with inherited traits, grazing, local nutrients, CSV telemetry, and measured performance bottlenecks.

Documented activity: May 23, 2026 – May 25, 2026
PublishedOct 3, 2026
project

Research OS

A Rust simulator for explicit authority, with capability and policy checks, atomic audit rules, replay experiments, and a concrete Stage 1A failure.

Documented activity: May 22, 2026 – May 23, 2026
PublishedOct 3, 2026
project / experiment

An AI agent in a disposable VM

A personal lab for watching how an ordinary sudo-capable agent handled normal Linux tasks, including malformed actions and a suspected loop.

Documented activity: May 21, 2026 – May 23, 2026
PublishedOct 3, 2026
project

WhackyDesk

A local AI desktop concept developed around Linux identities, a trusted broker, staged outputs, and evidence that could actually support its security claims.

Documented activity: May 17, 2026 – June 7, 2026
PublishedOct 3, 2026
project / design study

WhackyTech Workbench

A Debian VM plan put activities, a command palette, plain-file state, and recovery at the center of a small Xorg/FVWM3 desktop experiment.

Documented activity: May 16, 2026
PublishedOct 3, 2026
project

Haunted Blueprint

A horror-game design where the only view of a building is a floor plan that can lie, and sound supplies the missing physical world.

Documented activity: May 14, 2026 – May 27, 2026
PublishedOct 3, 2026
project / design study

Ashen Frontier

A survival-game design that moved toward restoring the land, assembling useful systems, and a deliberately smaller first-day slice.

Documented activity: May 8, 2026 – May 13, 2026
PublishedOct 3, 2026
project / design study

Forgotten Decks

A generation-ship side-scroller found its identity in close-quarters resistance, fragile shared infrastructure, and the etiquette of a civil war inside a sealed home.

Documented activity: May 8, 2026 – May 10, 2026
PublishedOct 3, 2026
project / prototype

Lines of Solice

A Python prototype explored identity through player actions, while schema mismatches exposed the need to validate the links between actions and projects.

Documented activity: April 26, 2026 – April 27, 2026
PublishedOct 3, 2026
project

StrataLedger

A spreadsheet and web-app concept connecting transaction records to priorities, with a three-sheet starting point and a concrete review workflow.

Documented activity: April 22, 2026 – May 2, 2026
PublishedOct 3, 2026
project / design study

A layered decision model

A general decision framework became a game about balancing usable possibilities, with weighted priorities, signals, dials, and explicit prototype equations.

Documented activity: April 18, 2026 – April 21, 2026
PublishedOct 3, 2026
note / learning note

Practicing Bisaya

Actual Bisaya practice: greetings, reusable sentence patterns, my corrections, and a compact phrase sheet.

Documented activity: February 4, 2026 – May 1, 2026
PublishedOct 3, 2026
note / experiment

When breading would not stick

A failed coating led to the corrected flour–egg–crumb method, a thin-chop recipe, and a cooking-time table.

Documented activity: January 11, 2026
PublishedOct 3, 2026
note / recipe note

Potluck wings for a small air fryer

Honey-butter-garlic wings for a five-quart air fryer, with the finishing sauce, batch schedule, and dry-brine variation.

Documented activity: December 26, 2025
PublishedOct 3, 2026
note / design study

A custom baseball scorecard

A ready-to-print baseball scorecard request became a layout for lineups, innings, pitching, substitutions, and game notes.

Documented activity: October 31, 2025
PublishedOct 3, 2026
note / experiment

Peach syrup that would not thicken

The peach-syrup formula, a batch that stayed thin, and the ratios discussed for an eight-cup pitcher of iced tea.

Documented activity: October 19, 2025
PublishedOct 3, 2026
note / recipe note

A Filipino-style salmon draft

The soy-garlic and calamansi salmon recipe I chose to keep, with ingredients, pan sequence, and serving ideas.

Documented activity: September 1, 2025
PublishedOct 3, 2026
project / experiment

An interactive dystopian story

A turn-by-turn science-fiction story changed from surveillance and resistance into unstable realities, time travel, loss, and an altered future.

Documented activity: May 26, 2024 – May 28, 2024
PublishedOct 3, 2026
note / recipe note

Refining a yellow curry recipe

The full curry-paste and curry recipe, including the chili reduction and the missing paste-dose correction.

Documented activity: May 25, 2024
PublishedOct 3, 2026
project / design study

Dark rose fantasy draft

A dark-fantasy writing experiment built a cursed garden around one red rose, then revised the hero’s battle to include fear and apparent defeat.

Documented activity: May 22, 2024
PublishedOct 3, 2026
project / design study

A hive-city story world

Building Hive Sigma-9 around three social levels, then following Lira from scavenger sketches toward a narrated story.

Documented activity: May 21, 2024 – February 8, 2025
PublishedOct 3, 2026
project

Neon Shadow

A humane-AI science-fiction brief evolved into Sam Hunter, ancient technology, corporate pursuit, and the opening of Neon Shadow.

Documented activity: May 21, 2024
PublishedOct 3, 2026
note / recipe note

Cold-rest pizza dough

A two-pizza bread-flour formula with an overnight refrigerator rest, and the changes from the original warm-rise draft.

Documented activity: March 17, 2024
PublishedOct 3, 2026
note / learning note

First steps in Tagalog

The actual starter phrases from my first Tagalog exchange, from greetings and thanks to a few everyday questions.

Documented activity: September 4, 2023